Sunday, February 13, 2011

The Icarus Transport



I love SciFi....... all my friends know this. So when some brand new Hi-Tech comes out I'm usually quick to investigate. Now some times times I regret my purchases but once in a while I come across something that is worth every Linden Dollar I spent. Sadly however.... not "so much" in this case.


The Icarus Transport comes in at a whopping $10,000 Lindens and when you first see it you are instantly blown away at how good it looks. This ship is really an amazing looking build with lots of nice rooms, working escape pods, impressive engine room, navigational radar room, hanger and bridge. The impressive athstetics is an instant selling point...... but why do I "sorta" regret buying this vessal?

For starters the scripting needs work. Now I'm no pro (not even close) to scripting... but what I do have lots of expert scripter friends and TONS of experience as a consumer and builder to know when something just isn't working right. The flight scripts in this ship are not bad but what I don't like is how the ship wanders when flying straight up or down. Because of its enormous size this can be a problem as you accidentally hit sim borders. One good thing though is any part of the ship that makes contact with the sim border will push into the ship. If you're paying attention you can correct your flight path.

Second because of the ships slow flight speed you will rely on the Warp Drive to jump your ship quickly...... but.... it rarely works for me. Now before I go on... this isn't always the case for everyone. A few of my friends have no problem at all... and others... experience the same issue I'm having. I contacted Moo Spyker about this problem and he got back to me pretty quickly. He said the warp drive was working for everyone else and that he didn't know why it wasn't working for me. I had a friend who owns an Icarus come with me to make sure I wasn't frakking up the commands....... I was doing it perfectly. Moo came to the conclusion that my avatar key must be "messed up". Now this bugs me.... and why? Because EVERYTHING I own works for me with no problem. When I asked one of the best scripters I know in SL about this he basically laughed and said "Your key can't break hun". Just as I thought.




One minor thing I need to point out are the poor poses in the basic office chairs. When you sit on them you looks like a robot that is recharging. Maybe I'm a little spoiled but sticking crappy sit poses in furniture is an instant turn off for me. The lounge chairs however do come with a good pose but I would have liked to see more seating options.




The Icarus has some pretty neat escape pods that you rez, sit in then get launched out of the ship. Very cool concept... however in many cases the escape pods don't derezz. Myself and the admins of SBA have had our fair share of Icarus escape pod clean up.




The Icarus has gone through about 5 updates since and the jump warp drive still doesn't work properly. But Moo did add something I really like..... Autopilot! The autopilot works by either programing coordinates into a note card that is installed in the ships HUD or by chat command. You can change the speed now as well which is a really cool feature. I love flying at 32 meters per second from the surface into the outer orbits of space.




In Summary the Icarus is a stunningly beautiful build with a few script glitches that can frustrate even the most level heads. If I were to rate it with stars I'd give it 4 with the 5th star on hold until the Warp Drive gets fixed.





So why did I say "not so much" at the beginning of this review? Well... with a sticker price of 10,000 Lindens I expected something that worked flawlessly. Which was not the case. However this is one of my preferred ships to rez when visiting SBA so for that...... no regrets...... sort of. ;)

Thursday, February 10, 2011

Busted & Boxed


OMG so excited I made the cover of BUSTED Magazine!!! Also big congrats to our favorite couple in SL Ko and Tuff on making the cover of Girls of the Box Magazine! You can get FREE copies of these magazines at The Box All Girls Club located at: http://slurl.com/secondlife/Okeanides/104/38/2516

Sunday, January 9, 2011

Me


Photo by the ever so sweet Maggie Bluxome.

Sunday, December 12, 2010

The Positive Side of Criticism

Now before I continue the story let me show you what I have posted as the VERY FIRST THING in my profile: "**WARNING: BRUTAL HONESTY ALERT! If you can not take brutal honesty then please do NOT ask my opinion." I added this to my profile over a year ago when I was banned from a sim simply for answering a question honestly..... that THEY asked of me.

Today I was flying around at Outpost Alpha in my new Autogo Tardis by Novatech. Some guy sat on it without my permission (something I really hate) so I decided to take him for a ride. I flew around a bit then teleported to a space station in that sim. We chatted for a little bit and then I showed him a Bike I had made. He decided to show me a bike based on the same concept that his "friend" made. The bike he showed me was not very good at all and I said so. He flipped out.... told me to get off my high horse and to F#ck off, then he TP'ed away. I instant messaged him and asked "You tell me to F-off then TP away?" and what he said next sounded like the angry ranting of a child throwing a tantrum. To be honest it was slightly amusing and I just ignored him and went about my business.

So the question is..... "Am I a bad person for criticizing his friends bike?"

Now some might say yes without hesitation and I kind of agree with them...... however..... it is my true opinion that criticism is a good tool from which to learn from if we think of it as a positive thing.

So how do we learn to use criticism positively?

For starters you can learn to Think Before Reacting. Stop yourself and take a moment before reacting. Give yourself a moment to cool down. When you are upset you act on emotion and that can make you say and do things you'll later regret.

Second, Look For The Positive. Ask yourself "Are they right?" They may be just telling you what they'd like to see. Something they want. After all..... they might be your customer, so what is it that they want and can you help them get it? What is it about their criticism that will help you improve? Ask yourself the right questions and you will get the right answers. Ask yourself the wrong questions and well... you know the rest.

Third, Rise Above And Show Gratitude. Now this one is a hard pill to swallow for most of us. But.... are we enlightened enough to be the better person? Of course we are right? I often try to thank the person for their idea. After all... it just might be a good idea! When you are thankful you will make a new friend because they will feel good that you listened and actually valued what they had to say without negative emotion. These people in turn will often refer you to others in a positive light.

To summarize: Criticism is what real life successful companies use to help better their products and customer service. If you are in business for yourself then you have to develop a thick skin and learn to take criticism. If you are going to get angry and snap at every person that doesn't say what you want to hear then you most likely wont last long or be very successful.

Wednesday, November 10, 2010

BUSTed Magazine





So over the last year I discovered SecondLifes equivalent to breast implants..... Prim Boobies. I realized quickly that it has a large underground following and soon I was strutting my stuff and showing off my bra-breaking 34G knockers HAHA!

In my travels I also discovered a hot magazine called "BUSTed". This magazine was created by Cole Deischer and is a collection of the finest busty beauties in SL. Cole asked me to submit some pictures and next thing I know I'm featured in the latest Halloween issue as the evil.... Succubus. MU HAHAHAHA!

Drop by BUSTed today and pick up your FREE copy. You'll be glad you did!