Saturday, January 3, 2026

Bloodlust - An Honest Review

In the early days of Second Life, a game called Bloodlines emerged—a vampire-based system built around bloodsucking and a kind of “multi-level marketing” approach to reputation and rank. I was among the earliest players, and even now, despite not having played in years, I’m still considered an elder vampire based solely on my age within the game.

That said, Bloodlines had some serious issues. Feeding required permission, which resulted in people being spammed with bite requests. It became so disruptive that many clubs and businesses across Second Life outright banned the game. On top of that was the feeding requirement itself: if you didn’t feed, you perished. As bans increased, many players either starved or resorted to buying blood from farms or dolls. Eventually, I purchased a “forever charm” and stopped playing altogether.

Fast forward to today and the arrival of a rival game called BloodLust. Right away, the similarities are obvious—not just in name, but in the networking-style family tree system. However, that’s largely where the similarities end.

BloodLust expands far beyond just vampires and lycans. There are 38 playable races, ranging from vampires and succubi to nephilim and more. Each race has unique feeding requirements, and becoming one isn’t as simple as clicking a menu option. You must find someone capable of facilitating the transformation, a process that’s complex enough to warrant its own explanation.

Another major improvement is feeding. BloodLust does not require permission. You can scan, target, approach, and feed without the other person even knowing—unless they’re actively playing the game themselves. Feeding doesn’t affect non-players, which means populated sims provide plenty of opportunities without disruption.

The game also includes houses and clans that help build communities around shared goals or interests. There’s farming for food, wells for water, fermentation systems for brewing wine, and a mining system for gathering raw materials. There’s a lot of depth here, and overall, I’ve genuinely enjoyed the game.

However, BloodLust has one major flaw—and for me, it’s a huge one. The game offers no way to toggle PvP on or off. Once you’re playing, you’re fair game to any hunter or supernatural who comes across you. This creates serious problems for professionals and social players alike. Want to go dancing with friends and be left alone? You can be attacked and killed. Go AFK on a beach? Same result. Working quietly in a sandbox? Still fair game.

One of my progeny was dancing at a club with her BloodLust HUD off when someone teleported directly on top of her and attacked. She was killed in-game without even realizing what had happened—and she never returned to the game. More recently, I was customizing a boat in a sandbox due to low prims at home. Suddenly, another player teleported beside me and attacked. He had a follow HUD, so I couldn’t escape. Each time I teleported away and returned, he was there again. I eventually had to abandon my work for half an hour before I could safely come back.

This brings me to why I stopped actively promoting the game. When I raised these concerns with the BloodLust community, the responses completely missed the point. Suggestions like “build at home” or “bring friends for protection” ignored the reality that not everyone has those options—and they shouldn’t be required just to enjoy casual time in Second Life without harassment. After repeated discussions went nowhere, I wrote to the creator and my Sire and formally took a leave of absence.

I like BloodLust. I really do. It has depth, creativity, and enormous potential. But the inability to opt in or out of PvP—and the community’s dismissive attitude toward this concern—left me genuinely stunned.

If I were to rate the game, I’d give it 3 out of 5 stars. The foundation is strong, but for casual players like me, its biggest flaw significantly limits enjoyment. My hope is that BloodLust eventually introduces an optional PvP system. If that happens, I’d happily sing its praises.


 

Thursday, December 25, 2025

Merry xXxMas 2025

Merry xXxMas
Ahoy, me hearty Pervy Pirates! Shayna the Grinch be wishin' ye a Merry Fuckin' Christmas, ye scurvy dogs! May yer stockings be stuffed with more than just coal this year - how about a thick helping of me futa cock, eh? I'll be plunderin' yer holes and leavin' ye all ho-ho-ho'ed out. So raise yer mugs of grog and prepare yerselves for a holiday season filled with non-stop fuckin' and suckin'. Arrr, Shayna out!


 

Monday, December 22, 2025

Beach House Boat by TMS — Review









The Beach House boat from TMS is a beautifully crafted mid-sized modern sailing boat that lives up to the brand’s reputation for quality in Second Life. From the moment you rez it, the attention to detail is clear—clean lines, a contemporary design, and thoughtful touches that make it feel both stylish and functional.

What really sets this boat apart is the wide range of poses and interactions. On deck, it’s perfect for social moments: relaxing with friends, lounging by the water on the spacious back deck, or simply enjoying the view as you sail. Everything feels intuitive and well-placed, making it easy to switch between casual hangouts and quiet downtime.

Below deck, the Beach House offers additional pose options designed for more private, grown-up roleplay, handled in a way that fits naturally with the overall design of the boat. It adds versatility without feeling overdone, making the space useful for different moods and storytelling styles.

As expected from TMS, the build quality is high throughout, with smooth animations, solid scripting, and a polished overall experience. Whether you’re a longtime sailor in Second Life or just looking for a stylish new centerpiece for your waterfront home, the Beach House boat is a strong choice and a great addition to any resident’s collection.'

To see all the pictures of this boat (even the more adult ones *wink wink) visit my flickr at: Shayna's Flickr

Sunday, December 7, 2025

Behind The Eye-Patch

Fer any o’ ye wonderin’ what lies beneath me eye-patch, an’ what I be lookin’ like without the cursed thing — here ye go. ’Tis a rough life bein’ captain o’ the Pervy Pirates. Some might say… ye be liable t’ lose an eye.

 

Friday, December 5, 2025

NEW Celyssara Skin from SPANKED

Introducing Celyssara Skin, the latest standout addition to our exclusive SPANKED line tailored specifically for Lelutka EvoX users. Unparalleled quality at an unbeatable value.

This skin pack is compatible with a wide range of BOM-ready bodies, including Maitreya, Slink, Sking, Kupra, Belleza, Reborn, and more. It features:

- 2 Skin Layers (with Brow and No Brow options) for seamless customization
- 1 Lelutka Ear Layer for added versatility

Simply wear the Skin layer if your body is BOM-ready. If not, please ensure compatibility with your mesh before reaching out. Rest assured, our skins undergo rigorous testing to ensure optimal BOM functionality upon release. Elevate your avatar with a SPANKED Skin today!

MP store: https://marketplace.secondlife.com/p/SPANKED-Skins-Ceylssara-EvoX/27763673

Inworld Store: http://maps.secondlife.com/secondlife/Olentyne/91/152/802

***Special loyalty discounts for regular inworld customers***


 

Saturday, November 29, 2025

Bandit 220 Speedboat

The Bandit 220 is a bare-bones, no-frills speedster that does exactly what it promises: it gets you where you need to go fast. If you’re looking for a sleek lounging yacht or a multi-pose cruiser for social trips, this isn’t it—the B220 is all business, built for speed, utility, and pure fun on the water.

One of its biggest advantages is how well it works for GTFO! runs. Lightweight, responsive, and quick off the line, the B220 lets you dart from hub to hub with ease. Whether you’re threading through Blake Sea traffic or making tight turns around tricky coastlines, the boat handles like a dream.

When you buy the Bandit 220, you actually get two versions: the 5-0 and the Runner. Think of them as parts of a built-in game—almost like high-speed tag on the water. I haven’t tried the game yet, but having that extra layer of interactivity is a fun bonus that adds replay value to an already solid craft.

As for features, this boat keeps things simple. You get one pose, the driver’s seat—that’s it. No lounging, no passengers, no gimmicks. But honestly, that fits the identity of this boat. It’s built for people who want performance over comfort and precision over décor.

Whether you’re racing friends, experimenting with the included game, blasting across Blake Sea, or running rapid-fire GTFO routes, the Bandit 220 earns its spot as a reliable, fast, and thrilling addition to your boat collection.

And here’s my own custom paint job on the B220—simple, clean, and exactly the way a boat built for speed should look.




 

Saturday, November 15, 2025

skûtsje from TMS/Bandit

Today I’m relaxing on my Skutsje boat from The Mesh Shop and Bandit. I bought it a few years ago and have since customized it quite a bit—but as of the date of this post, TMS has the Skutsje on sale for 50% off.

A skûtsje (pronounced “skootshuh”) is a traditional Frisian sailing vessel, a type of tjalk or Dutch barge. Originally used as everyday cargo boats, they’re now cherished icons of Frisia. Built from the 18th century until around 1930, skûtsjes typically span 12 to 20 meters (39 to 65 feet) in length and average about 3.5 meters (11 feet) in width, with a maximum width of 4 meters—just right for navigating historic Frisian bridges and locks.

This boat is a joy to captain and has plenty of space for friends. I’ve outfitted mine for lounging and sharing drinks, making it perfect for relaxed cruising. If you’re looking for something a bit different, stop by TMS and take one out for a test sail. You’re going to love it.